package  
{
	import org.flixel.*;
	/**
	 * ...
	 * @author jfields
	 */
	public class FiringBehavior 
	{		
		protected var x:int;
		protected var y:int;
		protected var delayTime:int;
		
		protected var counter:Number;
		
		public function FiringBehavior(x:int, y:int, delayTime:int) 
		{
			this.x = x;
			this.y = y;
			this.delayTime = delayTime;
			
			counter = 0;
		}
		
		public function onActivate():void
		{
			
		}
		
		public function onUpdate():void
		{
			counter += FlxG.elapsed;
		}
		
		public function onEnd():void
		{
			
		}
		
	}

}